THE ROLE PLAYING GAME AND INCLUSIVE CHEMISTRY EDUCATION: A RELATIONSHIP BETWEEN RPG AND THE INCLUSION OF VISUALLY IMPAIRED STUDENTS
Visual Impairment, Inclusion, Games, RPG.
The current educational reality, in which there is a greater number of students with disabilities in Basic Education, requires methodologies and the improvement of teaching materials that favor, not only the permanence of these students in common classes, but also the inclusion of these individuals with quality in the teaching and learning process. Thus, the exploration of alternative paths that contribute to this right is fundamental. Therefore, the idea of investigating a game of the Role Playing Game (RPG), about the purpose of evaluating the possibility of promoting the inclusion of visually impaired students in Chemistry Teaching, mediated by these resources. In RPG, players interpret characters and externalize their actions in order to reach solutions to the challenges addressed in the stories narrated by the master. This kind of game is commonly cooperative, by way of explanation, players must relate to each other in search of common goals and, through orality and bodily expressions, they make the necessary decisions for the conclusion of the game. On this wise, the RPG definitely
does not lack physical resources, depending mainly on the construction of mental images of the participants, the interrelationship between the team members and the oral expression of the students. To corroborate the discussions about the theme, Vygotsky’s interactionist theory should be explored in the investigation of data constructed through the Case Study, based on the assumptions listed by Yin (2001). This choice was made due to the need to follow a qualitative methodological path that would allow the observation of specific factors in the research in question. In conclusion, the content analysis of Bardin (1977) should be used to categorize and analyze the information built during the investigation.