The RPG as a Data Collection Instrument for the Assessment of Learning in Chemistry according to the Taxonomy of Educational Objectives
Learning Assessment, Taxonomy of Educational Objectives, Role Playing Game
This doctoral thesis, in its qualification version, comes from a qualitative research of the Case Study type and presents as object of study the Role Playing Game (RPG) as an instrument for data collection in the Learning Assessment. Thus, in order to be able to study this object, we elaborated the following problematizing question: how can a Live Action RPG game be used to evaluate, based on the Taxonomy of Educational Objectives, the learning of concepts that involve the structure and shape of molecules? To help us answer this problem question, our research had the following general objective: to understand how a Live Action RPG game can be built based on the Taxonomy of Educational Objectives and used as a data collection instrument for the evaluation of related concepts. molecular shape and structure. For this, we divided this thesis into 04 parts. The first part consists of the Introduction and presents basic elements that lead the reader to understand the rest of this text. The second part is the Theoretical Framework, which is divided into 03 chapters that discuss: i) the classic and contemporary authors of Ludic in Chemistry Teaching; ii) RPG and an analysis of academic productions in the teaching of Chemistry, Physics and Biology; and iii) Learning Assessment focusing on the Taxonomy of Educational Objectives. The third part of this text is entitled Method and presents the methodological assumptions that guided the research that gave rise to this preliminary version of the doctoral thesis, as well as explaining how the RPG game called: A Crime at Purdue Produtos Químicos was built based on Benjamin Bloom's Taxonomy of Educational Objectives. Finally, we list the next steps that will be taken to complete this text.