Between games and high abilities: a space for science education
High Abilities; Teaching Science; Games; Resource Room
This dissertation aims to understand how games can help the specificities of students with high abilities in the specialized educational service that occurs in the resource room. For this, it will be necessary to understand why these children are attended in the specific resource room and to deconstruct the myth that children with high abilities are genius and extraordinary in all areas. In order to get answers, we will use didactic games, adapted by the researcher, as a way to facilitate interaction, access, and observation among the students. In view of the above, we will try to answer the following questions: what are the possible specificities presented by students with high abilities in resource rooms? How can games help students with high abilities in the early years in their specificities? And then, how can science teaching contribute to this relationship? To fulfill this purpose, we will use the document analysis of the school political and pedagogical school project, the reports, referrals and curriculum adjustments produced by professionals from the multidisciplinary team (doctors, teachers, psychologists, psychopedagogues, speech therapists); the daily observation of the care provided to the students until the end of the research; the presence of the researcher in the group meetings and events with themes focused on high abilities, held by the school during the research period and an interview with the teachers of the specific resource rooms for HA/GD (High Abilities/Giftedeness) that the school has. In this way, the games will be allies to go through this path as a space for Science Teaching.