THE INFLUENCE OF DIGITAL GAME ON INVESTIGATIVE APPROACH TO THE TEACHING OF BIOLOGY IN REMOTE HIGH SCHOOL
biology teaching; remote teaching; investigative teaching; design-based learning; gamification; design based research.
This study intends to analyze how the Design-Based Research methodology can contribute to the Biology teaching-learning process of high school students from a Public Education Institution, in the Federal District. The problematizing question is how to maintain the interest and engagement of students, so the objective is to analyze how the methodology can contribute to the teaching of Biology through the creation and application of digital games about viruses and fungi using an investigative approach. The games were divided into three phases and the differential was an explanatory feedback for each alternative of each question, where the student assimilates the subject in a playful way in a manner that is very close to their reality. The games were presented in Google forms format. The results of the two applications were similar and the games seem to have positively influenced the students, the explanatory feedback was pointed out as the main tool to improve understanding and, in general, the students found it fun and motivating. Through the data obtained in this research, it is possible to recognize that the students achieved greater motivation in carrying out activities related to the content of viruses and fungi, as it is in a game format. The relevance of this study identify, as the methodological approach fits perfectly in the New High School, being able to compose the Training Itineraries, Elective Subjects and activities based on active methodologies, facilitating the engagement and protagonism of students in the teaching of Biology.