Inclusive environmental education for students with visual impairment: the use of playful
technology as a teaching strategy about the cerrado based on the botanical garden
Inclusive environmental education, play technology, visually disabled,
cerrado biome, botanical garden
This work aims to build an educational and inclusive game in the Dosvox System about the
Cerrado Biome present in the Brasília Botanical Garden (JBB) with the purpose of facilitating access to
Environmental Education for students with visual impairments and low vision. The research aims to connect
the pedagogical and inclusive game with the real sensorial experience, the use of the sensory garden present
in the Brasília Botanical Garden (JBB) as a preamble to the trail, the sensoriality of the parts such as
textures, aromas and sounds of the different phytophysiognomies of the Cerrado will make the student
understand the entire ecosystem present in the different parts of the Krahô trail. The literature review
highlights the interrelationship between playful, inclusive, technological and interdisciplinary environmental
education with experience in green spaces such as JBB. The objectives include the development of an
inclusive pedagogical game about the Cerrado Biome, based on the Brasília Botanical Garden, for students
with visual impairments, using the Dosvox software and the Jogavox tool and the development of a guided
route in the JBB, in order to facilitate access to Environmental Education. The methodology includes
qualitative research using diagnostic and product evaluation questionnaires and educational practices on the
topic. The expected result is to facilitate access for students with visual impairments to Environmental
Education. The project will result in an educational product: an educational and inclusive game through the
Dosvox System. This project aims to facilitate access to Environmental Education for students with visual
impairments and low vision.