Banca de QUALIFICAÇÃO: Sharlene Fernandes Cambraia

Uma banca de QUALIFICAÇÃO de MESTRADO foi cadastrada pelo programa.
STUDENT : Sharlene Fernandes Cambraia
DATE: 05/05/2023
TIME: 09:00
LOCAL: Ambiente Virtual
TITLE:
VIRTUALIZED BODY PRACTICES AND ELECTRONIC GAMES: New implications for School Physical Education

KEY WORDS:

Physical Education, Electronic games, Body practices, Virtualization.


PAGES: 85
BIG AREA: Ciências da Saúde
AREA: Educação Física
SUMMARY:

This is a Research Project presented at the Professional Master's Program in Physical Education in the National Network – ProEF, at the University of Brasília. The present study proposes to experiment with a pedagogical proposal for experiencing virtualized bodily practices through the use of electronic games in physical education classes for the final years of Elementary School based on the Problematization Methodology. Electronic games from the virtualization process have been presenting new possibilities for experimenting with body practices and introducing new elements to body culture. We understand that Physical Education should enable the pedagogical experience of the electronic experience that students already have and promote reflection, questioning and dialogue about these elements of children's and youth culture so that children and adolescents can maintain a critical relationship with electronic games and can , thus benefiting from its positive aspects. The research will have as participants students of a 6th grade class of the Elementary School Center 113 of Recanto das Emas - Federal District. The general objective of this study is to experiment with a pedagogical proposal for the experience of virtualized body practices, through electronic games in physical education classes, for the final years of Elementary School based on the Problematization Methodology. For the specific objectives were established: 1) Contextualize the process of development and transformation of bodily practices throughout human history; 2) Understanding the process of virtualization of body practices through electronic games
and its implications for school physical education; 3) Elaborate educational possibilities, systematized in a didactic unit, for the experience of virtualized corporal practices in Physical Education classes. This study will be exploratory, with a qualitative approach and of the action-research type. The research methodology to be applied in this study will be exploratory, with a qualitative approach, with an action-research design. The
methodological path will be developed in five phases, they are: (1) Bibliographic survey seeking to approach the object of study and verify how it has been discussed/treated in the scientific literature; (2) Application of the initial questionnaire to identify how electronic games are present in the daily universe of students; (3) Elaboration of a didactic unit, with six classes, for teaching virtualized body practices, through electronic games in Physical Education classes, for the final years of Elementary School based on the Problematization Methodology (BERBEL, 1998; 1999; 2016); (4) Pedagogical intervention with the application of the didactic unit; (5) Application of the final questionnaire in order to understand the students' perception about the experience of
playing electronic games in physical education classes. The collected data will be treated qualitatively and based on the literature review. The aim of this research is to promote reflection, problematization and dialogue about virtualized body practices and to analyze the implications of these manifestations of culture for school physical education in the digital age. 


BANKING MEMBERS:
Presidente - 695.527.891-68 - PEDRO OSMAR FLORES DE NORONHA FIGUEIREDO - UnB
Interno - 1807734 - JONATAS MAIA DA COSTA
Externo ao Programa - 1911107 - DANIEL CANTANHEDE BEHMOIRAS
Externa à Instituição - GEUSIANE MIRANDA DE OLIVEIRA TOCANTINS - SEEDF
Notícia cadastrada em: 24/04/2023 11:31
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