Between Games and Twice Exceptionality: a Space for Science Education.
Games; Twice Exception; Teaching Science; Resource Room.
This research is dedicated to exploring the use of games as a strategy in science education, with a special focus on adapting these resources to meet the specific needs of twice-exceptional students. The general objective of this research is to analyze the potential of science content games in promoting pedagogical supplementation and complementing for twice-exceptional students in the early grades, within the context of Specialized Educational Services in a school in the Federal District. This is a qualitative research study conducted from a case study perspective, utilizing participant observation, semi-structured interviews, and field journals as data collection instruments. The study involved the following participants: three twice-exceptional students, aged 9 to 11, who attend SES, and two resource room teachers—one from the gifted classroom and one from the generalist classroom. The data collected in the research were analyzed using Bardin's content analysis method. The results showed that science-related games are valuable resources for supplementation and complementing in specialized educational services. However, the successful games were those created by the teachers themselves, with adaptations based on their previously established objectives, as the commercially available games did not achieve the proposed goals. This approach allowed for the development of science education in this context.